I’m an animator by day. Part of what I do, as an animator, is finesse inherently mechanical animations to look organic and real-ish. And part of the way I do this is to incorporate (fake) lens effects/flaws into these mechanical animations (lens flares, bokeh, general distance defocusing, chromatic aberrations, etc). Unfortunately, a lot of lens effects are difficult to fake— or at least difficult to fake WELL & QUICKLY using the tools I have available.
Because of all this, I have a TON of fascination with natural photographic lens effects. So the defocusing in this image might make a photographer squirm (are you squirming?), but as an animator, I study it with awe and try to figure out how I’d replicate it in 3D.
Photography and animation overlap a lot, actually. You might be surprised.
(Cross-posted to Instagram)